How do I change Lyra's Weapon Firing Sounds without Modifying the Original Assets?

Hello All,

I was wondering if I could somehow change Lyra’s weapon firing sound (and also the impact noise) without editing the original assets and also have the change only apply to my level? It seems like this is controlled by GCN_Weapon_Pistol_Fire and GCN_Weapon_Impact which derives from the GCN_Burst class. I haven’t found a way to actually access these two data’s properties through a blueprint since the metasounds I want to switch out are set on their class default settings. Unless there is a way I could replace a metasound that’s not an audio component without editing the original asset? (which I don’t think you can)

Thanks!

for lyra you need to have your project in C++ mode so you can access the C++ classes from where the blueprints are derived from. many values are codded inside the C++ files and can be updated there

first try to search youtube and see if someone made a video on how to enable c++ in the lyra project.

if you don’t find it then use this old thread I’ve made but follow only my comments because some user posted wrong suggestions. but try this as last resort as is an older thread and I didn’t tried this method for the last unreal and lyra versions

Yeah I already have C++ enabled and have been looking into the C++ files, just wondering how to do this without editing the actual files and to also have the GCN data asset in the content drawer that I duplicated from the original only appear in my level, but it seems like you literally cannot do this without it being really complicated and using C++.

I actually figured this out just using gameplay tags. I duplicated the GCN objects and made a new gameplay tag that the new GCN object I made uses that switches to the sounds I want.