How do I align the projection matrix’s near plane of a SceneCaptureComponent2D to an arbitrary plane?

Would I do it in the FSceneView class and use FClipProjectionMatrix? If so then how? Or is there a better way?

How do I align the projection matrix’s near plane of a SceneCaptureComponent2D to an arbitrary plane?

Would I do it in the FSceneView class and use FClipProjectionMatrix? If so then how? Or is there a better way?

But I want the position and rotation of the SceneCaptureComponent to be unchanged. I need the near plane of the projection matrix to be aligned with the given plane with out changing the transform of the camera. It is called an Oblique Projection Matrix. I am trying to create a mirror.