How do I access UNavigationSystem on a client?

UNavigationSystem::GetCurrent() and GetWorld()->GetNavigationSystem() returns null if the code is run by a client. Any way I can replicate it? I’d like to trace the path on the client at the same time as I’m giving him new positions from the server so that the interpolation runs smoother at terrible latency.

Does anyone know?

Two years no response. Anyone able to chime in on this?

In project settings under Navigation System there’s a checkbox to allow client side navigation. You might try enabling this.

This works!
Thanks a lot for the Tip.

Thank you, you are awesome!