How can we change Graphics settings without compiling shaders everytime??

Whenever I try to change a scalability or Graphics settings the engine Re-compiles all the shaders? I have seen unreal games like PUBG and Fortnite change graphics settings in a blink… How can we do that??
Please help?
I want graphic settings option in my game and cannot wait hours for the shaders to compile every single time…!!

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that is because its production, shaders work different there. during development that is something you just need to live with. additionally, if you have it done once, it should not do it again unless you delete the shader cache.

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So If i package the product for development, will I still have to compile shaders or I have to even package the product in shipment mode.
By the way. Thank you very much for the answer!!!

Hey TSM_Ninja_Expert , same question here. Did you found an answer?