Ok, but mouse click point is just point on 2D screen while decals are created in 3D world. So, you can deproject 2D screen position to 3D world coords or throw ray cast and get hit location in 3D world. Both methods are available in C++:
Note: This will load the MaterialInterface “MyDecalMaterial” located a directory called “Materials” in your Content folder. You can change the path however you like, just make sure you repeat the file name in the path after the period (like OtherDecal.OtherDecal or T_Chair.T_Chair.