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How can i use nvidia volumetric lighting in UE4?

Hello, i checked the nvidia gameworks page and i saw that they have a volumetric lighting effect.

i want to use it on some parts of my game, but i tried to find some info on how to use it and can’t find anything about it.

can someone tell me where i can find a tutorial or info about how to do that ?

thanks in advance for all the help.

You’ll have to compile their 4.15 fork from source, available here.

Cheers!

thank you hippowombat.