how can I use nanite tessellation in transparent material?


as i set my material to transparent mode ,i found that in the nanite mask view mode my water plane turn red ,which means nanite doesn’t work anymore.

my origin idea was to use vertex displacement to simulate the waves of the water ,but it doesn’t have ‘world displacement’ option in material editor node ,so i came to nanite tessellation ,i try to use this to replace the old ways to operate the vertex.
Is that right ?how can i fix this issue? the MOST important things that i want to know is that :Can i have other substitute ways to simulate my water waves using vertex animations?

I promise i turn on the nanite tessellation ,i even wrote in engine.ini file, and make sure that it is work in command Pannel.

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之前说是不支持,不知道现在和以后支不支持