How can I simulate this shading that Brazilian banknotes have?

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Something along these lines

Curious.
The first note is using a subtractive (to black) pattern.
The second one is more like a comic book.

I dont think the first one can properly be simulated like the video shows because the lines aren’t a constant width and it relyes heavily on that to increase the shading.

I suppose you could modify the shader so that instead of a set of lines you’d be adding and enarging some sort of scales like pattern, but i doubt automating the process would leave you with such clean results as the artist’s work…

Also because its bot like the second style, where to increase shade you criss-cross the lines in creative ways… there is no criss crossing, just distortion of the thickness of each line.
Again, very cool…

thx for the tips man appreciate it

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