I’m working on a multiplayer game, here his the flow I want to implement:
- Server opens level
- Clients connect and are spawn into SpectatorPawn
- SpectatorPawn have an UI with a “Ready Button” (lobby state)
- When everybody is Ready the GameMode Restarts all Players into PlayerPawn (with RestartPlayer) and the game starts.
- At the end of the game, the playerpawns are destroyed and the clients are restarted into SpectatorPawn. (back to lobby state)
What I can’t figure is how should I restart a player into default Spectator Pawn ?