Using DeepL translation.
I am making a Turn-Based Tactics game.
I want to visualize the range of movement of units like in XCOM, but I don’t know what method to use to achieve this. I would like to get your advice.
I googled it then I found a similar topic in the Unity forum.
However, I am having difficulty because I have no knowledge of Unity, no knowledge of shaders, and poor comprehension of English.
https://forum.unity.com/threads/civ5-territory-border-shader-or.276000/
I have already tried the Outline Post Process.
With this method, I was able to generate a Plane mesh in an arbitrary area and generate an ideal Outline, but I could not erase the drawing of the Plane itself , so I gave up.
(If I make plane translucent, then Outline disappears)