I am trying to make a world with even lighting all around, including the bottom side of the world. The SkyLight solves that problem with the "Lower Hemisphere is … " unchecked. The problem with only using a SkyLight is that it seems to bouncing the SkySphere’s color (blue) in this case to everything.
These are all the component I have in the world that affects lighting:
- BP_Sky_Sphere
- LightMassImportanceVolume
- SkyLight
- SphereReflectionCapture
This project is intended for mobile production.
The end result I would like to have would be for the sky to be blue and for the lighting to be natural white and not reflect the sky’s color onto everything.
Steps that I have done so far from a clean mobile project to test out the lighting.
- BP_Sky_Sphere - Unchecked determined by sun position
- BP_Sky_Sphere - Change Zenith/Horizon/Cloud Colors to white
- BP_Sky_Sphere - Change Overall Color to Blue
- Remove any Directional Light
- Added SkyLight and unchecked lower hemisphere is black
The sphere in the picture has a new material I made with the base color white.