How can I light up the whole level and the sky?

I have 2 small problems here. The first one being, I noticed like in the example level, everything is lit up, but there is very few lights placed. Even when I deleted the directional light, everything was still lit up. How can I achieve this? So there is like a base lighting throughout the whole level and everything isn’t just black.

The other problem is lighting my sky dome. I have it placed successfully as a static mesh and can see it fine in unlit mode, but I want to be able to see it when playing. I would assume you do not just place one giant light up there? xD

  • 1st problem: use a skylight
  • 2nd disable cast shadow for your skydom + use transculency for your material

You can do that in the skydom material → set the blendmode to transculent + add a constant node to opactiy.

Another way is to just plug everything into the emissive channel (also in the material)

in what way should I add the translucency? Like where and how much? You mean like the alpha channel on a targa?

also, in the example level, everything is lit when you delete the lights because the lightmaps are still applied.