How can I light up the whole level and the sky?

I have 2 small problems here. The first one being, I noticed like in the example level, everything is lit up, but there is very few lights placed. Even when I deleted the directional light, everything was still lit up. How can I achieve this? So there is like a base lighting throughout the whole level and everything isn’t just black.

The other problem is lighting my sky dome. I have it placed successfully as a static mesh and can see it fine in unlit mode, but I want to be able to see it when playing. I would assume you do not just place one giant light up there? xD

  • 1st problem: use a skylight
  • 2nd disable cast shadow for your skydom + use transculency for your material

in what way should I add the translucency? Like where and how much? You mean like the alpha channel on a targa?

You can do that in the skydom material → set the blendmode to transculent + add a constant node to opactiy.

Another way is to just plug everything into the emissive channel (also in the material)

also, in the example level, everything is lit when you delete the lights because the lightmaps are still applied.