What’s your lumen scene visualization telling you? Lumen is sometimes picky about what it will include in the surface cache and what it won’t. Would you be able to post a screenshot of the surface cache visualization?
Well, yes and no on that front. The official epic guidance as taken from the lumen livestreams and documentation is that emissive lighting is completely acceptable, as long as it’s relatively big, and relatively dim.
If that scene is only being lit by emissives, then you’re probably going to have a bad time. They’re not small emissives, but they’re also not too big either.
Your light is probably getting culled just by moving throughout the lumen scene, but to fix that all you have to do is check ‘emissive light source’ and lumen should avoid culling it for much further than normal.
By and large though, you are right, this isn’t really a way anyone should construct a scene, if you’re just using emissives to light. There are a number of problems, but mostly lumen performance.