how can i import user defined content in the running game?

is there a simple way to get users content in game and import it during game play. i want to get user’s picture as a texture. also the same with movie textures. is there a way in the engine or i have to use c++ and importing modules? sorry for my bad english.
thank you

hey there,

i was just passing by and want to follow this post because its quite interesting.

Unfortunately i havnt done something like that yet, but i assume you want something like that:

During game the player can add a picture he has on his computer and import it somewhere inGame. For this he will have an UI with a button browse… to open up the FileDialog to select his image.

In order to get this working i think you would need to use the windows api (if you are using windows that is) to open that dialog.

sorry i am of no help here, but hopefully there will be one knowing that stuff :wink:

best regards

surely we have to use windows api for choosing the texture, but my question is how we can import this picture to an uasset to use it in game?

nobody could help?
i really want this subject to become solved…

I found this documentation link for C++, I’m not sure if it does what you need, but it looks like it.

thanks. im going to see this documentation and test it