When I increase the size of the character, the quality of textures or materials increases, but when I decrease the scale of the character, the quality gets low on materials or textures. How can I have the highest quality texture, no matter how big or small the character is?
that’s no texture, but a shadow. what shadow technique is it? shadow maps or virtual shadow maps? depending which one it is there are console commands to increase the shadow map scale for the directional light that is obviously in the scene.