How can I get SteamVR Input to Generate Axis/Action Input Correctly?

The documentation explains it kind of poorly, but the idea is that you add an axis mapping for each axis in the UE4 Input menu, using identical names and the _X and _Y suffixes. This makes the SteamVR plugin combine them into a single SteamVR action.

As an example, this is a setup for two 2-dimensional movement actions, one for each thumbstick. The MovementLeft_X and MovementLeft_Y combine into a single MovementLeft action for the left controller, and the same with MovementRight for the right one.

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