Hello again,
After getting my issue with Having the SteamVR Input Toolbar Option show up (thanks to), resolved, I have come across this issue now.
The Input for the project is setup as so (with bindings shown for the actions):
(Know that there is a binding for the Vive controllers, for each of the Axis Mappings too).
Even after pressing the options available from the SteamVR Toolbar (shown below, in order, from 1-4),
it would not generate the additional Axis-Mapping for MoveForward/Moveright etc. (As per this bullet point from the Major Notes section, of the article available at: Quickstart · ValveSoftware/steamvr_unreal_plugin Wiki · GitHub ’ Vector2 Actions - As Unreal doesn’t have a concept of a Vector2 action we auto group two vector1 actions with names that end with _X and _Y. For example, to create a mapping for MoveLeft you will need a MoveLeft_X and a MoveLeft_Y that you bind to their corresponding controller axis. See the sample inputs for an example. (SteamVR Input Menu - Add Sample Inputs)').
The controller bindings are as follows:
As additional Axis Mapping have not been generated by the SteamVR Plugin, testing the game at the moment, leads to the Player only being able to move forwards, while being able to yaw to the left (the Action Mappings work just fine though).
Could anyone let me know what my issue with SteamVR not working correctly could be?
I will provide further information, as required.
Thanks in advance.