I just rigged and animated a door model however when I put the skeletal mesh into unreal the physics asset doesn’t get a very good result. The only way I can think to fix this is by manually creating the physics asset but to do this on every object would be incredibly tedious and not very accurate. So, I’m wondering how I can use the static mesh collision tools which allows me to create a customizable concave collision mesh on my skeletal mesh door. If you have any thoughts or answers let me know.