I’m trying to access normals of a static mesh via C++. I managed to find verteces and triangles in LODResources, but I didn’t find anything related to triangle normals. Is there a way to get access to it or do I need to calculate them manually?
… meaning that you should add PublicDependencyModuleNames.AddRange(new string[] { "RenderCore" }); to the constructor of your Build.cs file. Or, if a PublicDependencyModuleNames.AddRange statement already exists, then you should add "RenderCore" to that existing array literal.