How can I get DLSS 4.5 to work correctly on Unreal Engine 5.7?

Hi,

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When running DLSS 4.5 on Unreal Engine 5.7 with an RTX 6000 Ada, I’ve observed that the Super Resolution (SR) quality appears worse than with DLSS 4 on Unreal Engine 5.5. Ray Reconstruction (RR) seems to function correctly. It has been confirmed that DLSS 4 is working correctly on Unreal Engine 5.5.

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Are there any known issues or regressions related to DLSS 4.5? or could you tell me how to work DLSS 4.5 correctly on Unreal Engine 5.7?

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Thanks

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Hello,

Epic doesn’t maintain the UE DLSS plugin, so if you need to report an issue with it, please get in touch with Nvidia’s support channels for help. If you have any further questions, please let us know.

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