How can i fix this?

this is a mesh for a road which is created with spline

Hi!

It says in the first line: place a Lightmass Importance Volume around your important area and rebuild the lighting!
Your lightmap uvs are also overlapping by 73.8% which will highly possible cause an inaccurate lighting result!
The easiest would be to try with Unreal to generate a new lightmap uv…