How can I fix this UE5 interior light bleeding issue?

  1. Are walls are too thin?

Walls should be no thinner than 10 centimeters (cm) to avoid light leaking.
https://docs.unrealengine.com/5.0/en-US/lumen-technical-details-in-unreal-engine/#softwareraytracing

  1. Light Leaking in Large Cave-like Areas

In cave-like, or enclosed areas, if light leaking is happening, it is because Lumen limits how far rays are traced to improve performance, but missing an occluder causes light leaking.
Solution:
In the Post Process Setting, raise the Lumen Scene Detail and the Max Trace Distance.
https://docs.unrealengine.com/5.0/en-US/lumen-technical-details-in-unreal-engine/#mismatchbetweenshadowmapsandray-tracedshadows

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