How can i fix so my object is always lit up even in shadows

Hello how can i fix so my object is always lit up even in shadows because now it’s completely black without multiplying opacity because i dont have any on my object


#lightning

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Would you kindly share your material blueprint?

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Does your normal map texture actually use a normal map sampler?
Is the texture actually imported as normal map?

An easy thing to do to test things out is to create a new material that just has a color, and apply that to your object, to see what lighting is really doing. Then you can start adding bits of your shader in, to see where it goes wrong.

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Looks like it’s the metallic how would i fix that? im not to good with materials in unreal

Just break the connection to metallic. Alt-click on the dot that says “Metallic” in the material output, it will make it non-metallic.
If you want “some” metallic, then add a “multiply” between the wire that currently goes into Metallic, and the actual Metallic. Then add a constant to multipy by, such as 0.5 or 0.25, to make the metallic less noticeable.