Hello how can i fix so my object is always lit up even in shadows because now it’s completely black without multiplying opacity because i dont have any on my object
Would you kindly share your material blueprint?
Does your normal map texture actually use a normal map sampler?
Is the texture actually imported as normal map?
An easy thing to do to test things out is to create a new material that just has a color, and apply that to your object, to see what lighting is really doing. Then you can start adding bits of your shader in, to see where it goes wrong.
Looks like it’s the metallic how would i fix that? im not to good with materials in unreal
Just break the connection to metallic. Alt-click on the dot that says “Metallic” in the material output, it will make it non-metallic.
If you want “some” metallic, then add a “multiply” between the wire that currently goes into Metallic, and the actual Metallic. Then add a constant to multipy by, such as 0.5 or 0.25, to make the metallic less noticeable.