An error occurred during window packaging and I can’t figure out how to fix it, but does anyone know?
LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
LogTurnkeySupport: Selected target: HttpTest
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Project/MetaSion/Binaries/Win64/HttpTest.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Project/MetaSion/HttpTest.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52614 -project=“C:/Project/MetaSion/HttpTest.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Project/MetaSion/HttpTest.uproject” -target=HttpTest -unrealexe=“C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archi
ve -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Project/MetaSion” -clientconfig=Development” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
LogPython: Display: Generating Python API stub file…
LogPython: Display: …generating Python API: glue code
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=C:/Project/MetaSion/HttpTest.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52614 -project=C:/Project/MetaSion/HttpTest.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=C:/Project/MetaSion/HttpTest.uproject -target=HttpTest -unrealexe=“C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=C:/Project/Meta
Sion -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
LogPython: Display: …generating Python API: additional code
UATHelper: Packaging (Windows): Total script module initialization time: 0.13 s.
LogPython: Display: …generated: C:/Project/MetaSion/Intermediate/PythonStub/unreal.py
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Project\MetaSion\HttpTest.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” HttpTest Win64 Development -Project=C:\Project\MetaSion\HttpTest.uproject -Manifest=C:\Project\MetaSion\Intermediate\Build\Manifest.xml -remoteini=“C:\Project\MetaSion” -skipdeploy -log=“C:\Users\jeong\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-HttpTest-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\jeong\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-HttpTest-Win64-Development.txt
UATHelper: Packaging (Windows): Using ‘git status’ to determine working set for adaptive non-unity build (C:\Project\MetaSion).
UATHelper: Packaging (Windows): Creating makefile for HttpTest (manifest ‘C:\Project\MetaSion\Intermediate\Build\Manifest.xml’ not found)
UATHelper: Packaging (Windows): Parsing headers for HttpTest
UATHelper: Packaging (Windows): Running Internal UnrealHeaderTool C:\Project\MetaSion\HttpTest.uproject C:\Project\MetaSion\Intermediate\Build\Win64\HttpTest\Development\HttpTest.uhtmanifest -WarningsAsErrors -installed
UATHelper: Packaging (Windows): Total of 0 written
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.4\Engine\Plugins\Experimental\PythonScriptPlugin\Source\PythonScriptPlugin\Private\K2Node_ExecutePythonScript.h(13): Error: Unable to find parent class type for ‘UK2Node_ExecutePythonScript’ named ‘UK2Node_CallFunction’
UATHelper: Packaging (Windows): Total execution time: 1.69 seconds
UATHelper: Packaging (Windows): Took 1.84s to run dotnet.exe, ExitCode=6
PackagingResults: Error: Unable to find parent class type for ‘UK2Node_ExecutePythonScript’ named ‘UK2Node_CallFunction’
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\jeong\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-HttpTest-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error