The AI moves the point calculated by Find Path To Location/Actor Synchronously
using RInterp To
and Add Movement Input
. AI Move To
nodes and tasks are not used.
I wanted to make this AI move using Nav Link Proxy, and the [official reference](https://docs.unrealengine.com/5.2/overview-of-how-to-modify-the-navigation-mesh-in -unreal-engine/) I created the function according to the “Using a Nav Link Proxy to Allow Your Agent to Jump to Its Goal” section, but Recieve Smart Link Reached
was not called.
We solved this problem by using a Move To
task in the behavior tree, but the AI we are building is not planning to use this task.
I won’t explain why you don’t want to use the engine-specific Move To
function because it’s a long story.
Is it possible to solve this problem using RInterp To
, Add Movement Input
, and C++?
Sorry for my improper English, but thanks for readin’!