How can i fire Link Proxy's Event "Recieve Smart Link Reached" without AI Move To

The AI moves the point calculated by Find Path To Location/Actor Synchronously using RInterp To and Add Movement Input. AI Move To nodes and tasks are not used.

I wanted to make this AI move using Nav Link Proxy, and the [official reference](https://docs.unrealengine.com/5.2/overview-of-how-to-modify-the-navigation-mesh-in -unreal-engine/) I created the function according to the “Using a Nav Link Proxy to Allow Your Agent to Jump to Its Goal” section, but Recieve Smart Link Reached was not called.

We solved this problem by using a Move To task in the behavior tree, but the AI we are building is not planning to use this task.

I won’t explain why you don’t want to use the engine-specific Move To function because it’s a long story.

Is it possible to solve this problem using RInterp To, Add Movement Input, and C++?

Sorry for my improper English, but thanks for readin’!