Hi,
I was wondering how to detect failure to connect to a game server?
So, Right now as an example I have the following:
GEngine->SetClientTravel(PC->GetWorld(), TEXT("10.0.0.1"), TRAVEL_Absolute);
This will try to connect to a server (on IP 10.0.0.1) but, if it cant connect nothing really happens and I just stay in the current menu.
How can I detect if the connection failed? Is there some kind of event that gets fired? Can I add a hook to do my own logic in case of connection failure?
Thanks!