Sorry if this is in the wrong section; I couldn’t find one on level design so I figured that this was the closest one.
I’m currently trying to create an American Football field. However, I’m having trouble deciding on the best way to put lines (yard markers, hash marks, etc.) on the field. The method I’m currently using is by using a single DecalActor with an alpha texture of the field. Here is what the field looks like right now:
The DecalActor is selected and outlined by the green line. Here is the material blueprint the decal is using:
I’m just now starting level design, so I don’t know if there would be any issues with this method. Is there a better way to go on about this?