Well, I’ve tried lurking arround the forums and Answerhub for a answer that might help me.
I’ve implemented a Ray trace to figure out which walls in my scene is between the player and the camera, and turning the visiblity on or off for the complete wall if i recieve a hit. Thats fairly straight forward.
However, this fills my practical needs, but not my estetic needs, I would like to instead create a sort of “Visiblity bubble” arround my character, so that when I for instance enter a house, I get a sort of x-ray radius arround my player.
I figured I would need to implement some sort of material / shader to solve this, but I don’t even know where to begin tackling that.
Any one in the community that have been faced with any similar challange, that might help shine some light on this.
- I have been peeking arround at Unity’s forums to see If any one have created something there, but I don’t really understand how to translate the examples to Unreal Engine.
Thanks!