I am trying to change the chest mesh of my modular pawn during run time. I have the reference to the Skeletal Mesh but, I cannot for the life of instantiate a USkeletalMesh.
Though, I have another problem now. When this constructor runs it crashes my UEditor. I know this is a bit off the original question but, have any ideas to prevent the crashing?
Hello, @. If you are still having problems with running the constructor, please post a new question. It will be easily visible to more people that way and someone may have an answer for you.