Hello, I was working on a game and examining the lighting of some games, and I found the image I attached. However, I couldn’t manage to achieve this in my own game. How can I do it? For example, I want only atmospheric lighting in my scene, but when I delete the directional light, the sky turns completely dark. Can someone help?
Hi Horizon,
It’s possible to configure a Skylight for lighting if you delete the directional light.
I got it to work by disabling ‘Real Time Capture’ , setting Source Type to ‘SLS Specified Cubemap’, and assigning a cubemap texture.
Let us know how that looks!
What’s the lighting setup like for those images?
What do you mean by ‘fix’?