How can I achieve sharper shadows from a light on a particle system?

I have this Niagara particle system rendering sprites and a spotlight with its inner and outer cone angle the same. This should produce a hard edge light but on the particles there seems to be a fade.
The image below is what I’m getting, there should be no light outside of the spotlight cone.

Bah. :frowning:

Hmm…

Another wild guess here: You could unplug the base color from the material you are using for the Niagara smoke sprite and instead plug into emissive as the color. I believe emissive isn’t affected by light.

I’m not sure about the particles, but you could try setting the spotlight to movable if it isn’t already. There are a lot of situations where movable lights don’t scatter like stationary ones do.

That doesn’t seem to fix it, thanks for the input though

Im looking for the effect to look more like this: