Im looking for a way to get direct access to what the left and right eyes can render in VR. I want to be able to render two SEPARATE cameras. 1 for the left eye and 1 for the right eye. I’ve read guides on materials to render textures for each eye, but that wont work. I’m assuming theres a default way UE4 handles the initial camera possession in VR. I’ve been searching in the cpp files for how it happens but can’t find it. Is there a way to do this? Possibly override whatever the default setup is?
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+1 about the same question !
Did you get the answer@vivalabugz? I have also the same problem.