As you can see, I’m having quite an issue with the shadows. I’m only using a single light, a directional light. Right now I set the lightmap resolution to 512 for both the building’s walls and those bars at the windows, but no success.
I placed the entire area into a lightmass importance volume, still nothing.
It’s just low lightmap resolution. 512 may sound too much but it is not in this case as the meshes are too large. You need to split those buildings into smaller pieces.
The building itself is split into many many meshes. I set the resolution to 2048, still nothing. Right now I just tried with a single spotlight put near one of those bars. There is a small problem… I set the light to “Static”. All the meshes are checked for Cast Shadow, Dynamic Shadow, Static Shadow right now.
But when I build the lighting literally everything remains black. If I switch the spotlight to movable(full dynamic), the shadows are better, but still jagged.
Finally solved it: Made the lightmaps 2048 in size, and set the meshes to be static, the light too. Also set the "Packed Light and Shadow Map Texture Size to 2048.