Horrible light artifacts (from skylight) near edge of the moving camera

Hello there.

While ago I migrated my project to 5.2 from 5.1 and quickly noticed those strange things near edge of my camera view.

Im nearly sure it wasn’t a thing in 5.1 for me, anyone having this problem?

It goes away if I disable skylight, which is not really an option, not a single thing from skylight properties seems to affect it.

Played with directional light as well, no luck. DX11/12 no difference.

Yesterday I tried everything and somehow it became less visible for a moment, but after hitting “build all levels” button it came back even stronger.

Every light is dynamic, stationary skylight disabled in project settings, static light as well, “Force no precomputed lightning” checked.

What do the Lumen debug views look like?

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Quite ok I would say, can’t spot anything suspicious there, even during cam movement.

Found the cause. Disabling screen traces seems to fix it.
Guess I need to add this one to the config:
r.Lumen.ScreenProbeGather.ScreenTraces 0
Although I have no idea if it has any other “hidden” consequences since I see no visual difference between 0/1, only those white “artifacts” disappear

Thanks Arkiras, you pushed me in the right direction so I started unchecking and checking everything in “stat” tab and found it :smiley:

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