Holdouts in Path Tracer in 5.6 do not work correctly. The mesh with holdout enabled is supposed to be pure black (transparent in render) but instead it still has the diffuse color (pass). In UE 5.5 it works fine in both Lumen and Path Tracer but in UE 5.6 it works only in Lumen.
Thanks for the response! Could you please update us on this topic once it’s fixed? We’re building Unreal from the source, so if you could provide us with the commit id containing the fix, that would be perfect.