Summary
Hlods have been a major issue for a long time especially for me. I’ve tried upgrading my ram to fix the issue still they don’t build. however when i get someone else to build them for me they will build. however it doesn’t work for everyone i ask to build. but there isn’t anyone available rn to help me build them. and im trying to find a fix so I can build them myself. the major problem is that when it tells me hlods failed to build. it doesn’t give me any information as to why they did not build. it just says build failed and that’s it
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Have a decent sided map with fortnite styled locations
attempt to build hlods on a computer that has 32gig ram and is a decent pc that can run uefn smoothly
Expected Result
its supposed to just build the hlods and if it doesn’t it should give you a reason why in message log or output log
Observed Result
It fails and doesn’t give you a reason why in message log or output log
Platform(s)
pc
Additional Notes
please if you can give me a good fix that could solve this issue or let me know if its a bug as soon as possible.
Also Virtual Memory is fairly important, check in your advanced PC settings and make sure you can get 32Gb minimum, 64Gb recommended. Windows will give you a small amount by default, but it needs more
But thats not going to solve the issue.
If your map is not the issue, some things can get stuck in the HLOD layer, like references to deleted custom stuff, remove HLODs from the build menu does not remove these.
I’m also suspecting using texture data assets on props, sometimes can bug it out.
You can try replacing it, you can simply make a new HLOD layer, drop it into the World Settings in both the default HLOD slots ( or only the 1 if your using the older World Streaming).
Deleting the existing one gives a few reference issues, that you do not want to save, otherwise follow the steps below.
This is how I replace HLOD Layer (pasted from a text file)
- Close Fortnite Edit/Play Mode if its running
- Check-in Changes and make a snapshot with URC for backup
- Make a new HLOD Layer in Content Browser - Right Click>World>HLOD Layer
- Delete existing HLOD Layer - Replace References to the new one - DON’T Save When it asks, otherwise it will keep the bad references in the HLOD
- Double Click on Level Thumbnail in Content Browser to reload map, can save if prompted
- Do a Build Landscape - ignore Yellow Warnings - use drop down filter to deselect them - deal with any Red Errors
- Double Click your Level Thumbnail again, Save.
- Build HLODs
- Try to launch session
Didn’t work
theres gotta be something i can do
Yeah, lets find out.
Can you show your World Settings - World Streaming section ?