HLODs dont generate

Ok, in the Content Browser add a World>HLOD layer
Go to the World Settings and set the default HLOD layer to the one you just created
Then try to Build HLODs

Okay. But first I have to compile the terrain, right?

No, it should be ready to go,

ok Thank you! Iā€™ll try and let you know if it worked

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question: why can creating a new HLOD layer solve the problem? I am compiling the hlod

Despite spending 45 minutes compiling, a banner appears with the message ā€œcompilation failedā€

It must be because the Build HLOD doesnā€™t create the HLOD layer and requires the user to make one.

OK something is stopping it, can you open Message Log and see if there is anything in HLOD results.

Did you update UEFN a few hours ago ?


this is the last thing that appears to me

The CEFRevisionControl has a timeout

Is that from the Perforce Revision Control ?

I donā€™t know much about itā€¦ I assume you used UE, I only started on UEFN.

Unreal Revision Control is recommended for using UEFN.

The red errors here I donā€™t think effect the Building of HLODs and are fairly common.

The GetOnlinePlatformType and CEF stuff is new to me, but looks problematic, I have no idea how to deal with that.

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