Ok, in the Content Browser add a World>HLOD layer
Go to the World Settings and set the default HLOD layer to the one you just created
Then try to Build HLODs
Okay. But first I have to compile the terrain, right?
No, it should be ready to go,
ok Thank you! Iāll try and let you know if it worked
question: why can creating a new HLOD layer solve the problem? I am compiling the hlod
Despite spending 45 minutes compiling, a banner appears with the message ācompilation failedā
It must be because the Build HLOD doesnāt create the HLOD layer and requires the user to make one.
OK something is stopping it, can you open Message Log and see if there is anything in HLOD results.
Did you update UEFN a few hours ago ?
The CEFRevisionControl has a timeout
Is that from the Perforce Revision Control ?
I donāt know much about itā¦ I assume you used UE, I only started on UEFN.
Unreal Revision Control is recommended for using UEFN.
The red errors here I donāt think effect the Building of HLODs and are fairly common.
The GetOnlinePlatformType and CEF stuff is new to me, but looks problematic, I have no idea how to deal with that.