25.30 is out and the problem is still here. I let the Build HLOD run for 8 hours yesterday and got nothing. I tried the
Uncheck “Enable Streaming” under World Settings
Build → Build World Partition Editor Minimap
Go get a coffee or two
Check “Enable Streaming” under World Settings
Build → Build HLODs
and still get nowhere.
What really bugs me is that while I’m running these builds my computer isn’t registering any usage on my CPU or GPU, are these builds supposed to be running on some remote server or is UEFN just not communicating with my computer?
I think I found a work around for building hlod in 5.3.2, go Build>Build all hlod and wait a reasonable amount of time ( I waited for about 2 hours for a 4k/4km x 4km Landscape with world partition enable), after this time Stop the build, you will notice that despite stopping the build in the Outliner you will have the Hlod folder with all the Hlod not loaded.
Select all the HLODLayer, pin it, go into the detail panel and under Tools push the “Build HLOD” button. If you have a Nanite Landscape before Build all HLOD change the Nanite LODIndex to 2 or 3, after building HLOD you can reset it to 0.
It worked for me with a World partition Nanite Landscape.
I try to build the hlods and it tells me it failed. It creates a folder with HLOD files but when I log in to test the map, the meshes that are far away disappear and when I get closer it loads them. But obviously it does not load the HLODS
Yes, at first I put up some loose walls. Build the hlods, then remove the walls. Then when I started the game, when I walked away, the low resolution walls appeared. But the high resolution ones never appeared because I had deleted them. I just did it to test if it worked, then I removed those Hlod