HLODs dont generate

25.30 is out and the problem is still here. I let the Build HLOD run for 8 hours yesterday and got nothing. I tried the

  • Uncheck “Enable Streaming” under World Settings
  • Build → Build World Partition Editor Minimap
  • Go get a coffee or two
    image
  • Check “Enable Streaming” under World Settings
  • Build → Build HLODs

and still get nowhere.

What really bugs me is that while I’m running these builds my computer isn’t registering any usage on my CPU or GPU, are these builds supposed to be running on some remote server or is UEFN just not communicating with my computer?

People at Epic for the love of gaming, fix this!

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Do you also get these Crash Reports in your task manager when trying to build HLODs?

Yeah I found a crash report client editor in my task manager under background processes

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It has been a month now. For me the hlod generation still does not work, even after 26.00.
Does anyone still have these problems?

Yes, I do, HLOD’s just never finish generating ever. stops moving around 9%

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I think I found a work around for building hlod in 5.3.2, go Build>Build all hlod and wait a reasonable amount of time ( I waited for about 2 hours for a 4k/4km x 4km Landscape with world partition enable), after this time Stop the build, you will notice that despite stopping the build in the Outliner you will have the Hlod folder with all the Hlod not loaded.

Select all the HLODLayer, pin it, go into the detail panel and under Tools push the “Build HLOD” button. If you have a Nanite Landscape before Build all HLOD change the Nanite LODIndex to 2 or 3, after building HLOD you can reset it to 0.

It worked for me with a World partition Nanite Landscape.

whenever I build hlods and it finishes. It doesn’t say it failed and whenever i launch the game hlods doesn’t work.

Same here. The building process happens, i launch session after complete and little to none hlods show.

Yea same here it’s been a year already and I still haven’t gotten help.

Hello. Could anyone carry out the construction of the HLODs? If so, can you tell me how you did it?

Hey Migue_MCR, which bit are you stuck at ?

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I try to build the hlods and it tells me it failed. It creates a folder with HLOD files but when I log in to test the map, the meshes that are far away disappear and when I get closer it loads them. But obviously it does not load the HLODS

Do a Build Landscape from the Build menu, ignore the thousands of Yellow “NULL” Warnings with the Show button, do you have any Red Errors ?

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Do I build the landscape prior to building the HLODs? and no, I don’t have any red warnings.

yes, its best to build hlods as the last thing before launching,

Have you successfully built HLODs on this project before ?

Yes, at first I put up some loose walls. Build the hlods, then remove the walls. Then when I started the game, when I walked away, the low resolution walls appeared. But the high resolution ones never appeared because I had deleted them. I just did it to test if it worked, then I removed those Hlod

How did you remove the HLOD, with the Delete HLODs from the Build menu or delete it from the Content Browser ?

Were they just standard Fortnite walls ?

I removed them in the compile menu: remove hlod. And yes, they are standard Fortnite walls. The entire map is created with fortnite prefabs

Do you still have a HLOD layer in the Content Browser ?

And is that HLOD layer set as default HLOD layer in World Settings ?

Also what is your Actor Count, Cell Size and Loading Range ?

There is no longer any HLOD file, and I don’t know if the layer is configured. I have left the cell size and load range default.