Did you ever get this fixed? I’m getting the same thing currently and can’t seem to find anything in the message or output logs and can’t seem to find any log files in /documents/
Hi Logan, do you know if this is slated for UE 5.3? Looks to have been pushed to UE 5.4, this currently breaks our game and is stopping us from maintaining our October release schedule as it was previously working for us in UE 5.1.
Testing turning off VTs worked in the smaller default WP map but in our own maps resulted in the build failing due to the page file running out of memory.
Hi Mark, we already pushed a fix for a LOD building error before. Could you reproduce the issue and send me the new log in a DM so I can investigate further? Thanks!
It just never builds, was still on 1% after 2.5 hours. Which logs are you after? It does sometimes fail I think rather than get stuck but happy to grab what i can
I have a similar issue and it seems like this asset is causing the problem: ExternalActors/1_BP/MenuLevel/Menu_Level_WP/5/NA/GV09B5Z9UBTUE247899DUA.uasset
How did you go about finding which actor that acutally is? Might be a silly question, but maybe you can help me
BUMP! We just hit this same issue, one of the ExternalActors file is causing the issue and the project will not validate or launch in Fortnite, How do we fix this issue please.
Hey, right click on your HLOD file in the Content Browser and Validate Assets and dependencies.
I had the usual non spatially loaded stuff as children of spatially loaded stuff and vice versa.
But I also found a material I was using, an instance of the CR_DamageOverlay material is no longer valid, I had to change it out