This question was created in reference to: [DXGI_ERROR_DEVICE_REMOVED while building HLOD (on Windows [Content removed]
The linked question seems similar, although the error we’re seeing is a little different than reported there.
This only started occurring after updating to 5.8. We’re planning to try the “-warp” parameter mentioned in the other thread, but it will be a number of hours before we know if it helps or not.
[2026.08.11-05.06.32:870][250]LogHLODBuilder: Display: Evaluating HLOD rebuild policies...
[2026.08.11-05.06.32:870][250]LogHLODBuilder: Display: * HLODRebuildPolicyHashCompare -> ApproveRebuild
[2026.08.11-05.06.32:870][250]LogHLODBuilder: Display: Evaluated HLOD rebuild policies, final decision: ApproveRebuild
[2026.08.11-05.06.33:458][250]LogD3D12RHI: Error: GPU crash detected:
- Device 0 Removed: DXGI_ERROR_DRIVER_INTERNAL_ERROR
[2026.08.11-05.06.33:458][250]LogD3D12RHI: Display: D3D12 CreateReservedResource failed with params:
Resource Dimension: 1
Resource Width: 2147483648
Resource Height: 1
Format: 0
Resource Flags: 4
[2026.08.11-05.06.33:458][250]LogD3D12RHI: Error: Adapter->CreateReservedResource( Desc, GetGPUMask(), InCreateD3D12Access, InResourceStateMode, InCreateD3D12Access, nullptr, &NewResource, Name, false) failed
at R:\ue58-tfb\Engine\Source\Runtime\D3D12RHI\Private\D3D12Allocation.cpp:1590
with error DXGI_ERROR_DEVICE_REMOVED
[2026.08.11-05.06.33:458][250]LogD3D12RHI: Error: Shader diagnostic messages and asserts:
Device: 0, Queue 3D:
No shader diagnostics found for this queue.
Device: 0, Queue Copy:
No shader diagnostics found for this queue.
Device: 0, Queue Compute:
No shader diagnostics found for this queue.
[2026.08.11-05.06.33:458][250]LogRHI: Error: Active GPU breadcrumbs:
Device 0, Pipeline Graphics: (In: 0x8023f033, Out: 0x8023f02f)
(ID: 0x8023f02a) [ Finished] TexturePoolCopyOps
(ID: 0x8023f02b) [ Finished] GPUResourceUpdate
(ID: 0x8023f02c) [ Finished] RenderGraphExecute -
(ID: 0x8023f02d) [ Finished] FRDGBuilder::SubmitBufferUploads
(ID: 0x8023f02e) [ Finished] CanvasClear
(ID: 0x8023f02f) [ Active] SendAllEndOfFrameUpdates
(ID: 0x8023f030) [ Active] SceneRender - ViewFamilies
(ID: 0x8023f031) [ Active] RayTracingGeometry
(ID: 0x8023f033) [ Active] GPUSkinCache_UpdateSkinningBatches
Device 0, Pipeline AsyncCompute: (In: 0x8023f030, Out: 0x8023f02b)
(ID: 0x8023f02b) [ Active] GPUResourceUpdate
(ID: 0x8023f02c) [ Active] RenderGraphExecute -
(ID: 0x8023f030) [ Active] SceneRender - ViewFamilies
[2026.08.11-05.06.36:460][250]LogNvidiaAftermath: Warning: Timed out while waiting for Aftermath to start the GPU crash dump.
[2026.08.11-05.06.36:460][250]LogD3D12RHI: Error: DRED: No breadcrumb head found.
[2026.08.11-05.06.36:460][250]LogD3D12RHI: Error: DRED: No PageFault data.
[2026.08.11-05.06.36:460][250]LogD3D12RHI: Error: Video Memory Stats from frame ID 2251:
[2026.08.11-05.06.36:460][250]LogD3D12RHI: Error: Local Budget: 23557.00 MB
[2026.08.11-05.06.36:460][250]LogD3D12RHI: Error: Local Used: 11784.75 MB
[2026.08.11-05.06.36:460][250]LogD3D12RHI: Error: System Budget: 208644.08 MB
[2026.08.11-05.06.36:460][250]LogD3D12RHI: Error: System Used: 275.45 MB
[2026.08.11-05.06.36:468][250]LogD3D12RHI: Error: GPU Crashed or D3D Device Removed.
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