To weigh in on issue UE-75902, this is still affecting version 4.25. It is not specific to the foliage system, it can be reproduced by placing any HISM in a map. In my case I have mobile multiview and 64bit builds active, both of which are essential features for my development target (Quest). I have HDR rendering disabled. Error log:
Critical error: ===
06-01 15:50:16.167 11066 11333 D UE4 : [2020.06.01-13.50.16:167][ 0]LogAndroid: Error:
06-01 15:50:16.167 11066 11333 D UE4 : [2020.06.01-13.50.16:167][ 0]LogAndroid: Error: Assertion failed: Views.Num() == 2 [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp] [Line: 1504]
06-01 15:50:16.167 11066 11333 D UE4 : [2020.06.01-13.50.16:167][ 0]LogAndroid: Error:
06-01 15:50:16.167 11066 11333 D UE4 : [2020.06.01-13.50.16:167][ 0]LogAndroid: Error: [Callstack] 0x0000007F5FC080C0 libUE4.so(0x00000000079F30C0)!FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, ...) []
06-01 15:50:16.167 11066 11333 D UE4 : [2020.06.01-13.50.16:167][ 0]LogAndroid: Error: [Callstack] 0x0000007F62B4CB84 libUE4.so(0x000000000A937B84)!FHierarchicalStaticMeshSceneProxy::GetDynamicMeshElements(TArray<FSceneView const*, TSizedDefaultAllocator<32> > const&, FSceneViewFamily const&, unsigned int, FMeshElementCollector&) const []
06-01 15:50:16.167 11066 11333 D UE4 : [2020.06.01-13.50.16:167][ 0]LogAndroid: Error: [Callstack] 0x0000007F618EA45C libUE4.so(0x00000000096D545C)!FSceneRenderer::GatherDynamicMeshElements(TArray<FViewInfo, TSizedDefaultAllocator<32> >&, FScene const*, FSceneViewFamily const&, FGlobalDynamicIndexBuffer&, FGlobalDynamicVertexBuffer&, FGlobalDynamicReadBuffer&, TArray<unsigned char, TMemStackAllocator<0u> > const&, TArray<unsigned char, TMemStackAllocator<0u> > const&, TArray<unsigned char, TMemStackAllocator<0u> > const&, FMeshElementCollector&) []
06-01 15:50:16.168 11066 11333 D UE4 : [2020.06.01-13.50.16:168][ 0]LogAndroid: Error: [Callstack] 0x0000007F618F8094 libUE4.so(0x00000000096E3094)!FSceneRenderer::ComputeViewVisibility(FRHICommandListImmediate&, FExclusiveDepthStencil::Type, TArray<FViewCommands, TInlineAllocator<4u, TSizedDefaultAllocator<32> > >&, FGlobalDynamicIndexBuffer&, FGlobalDynamicVertexBuffer&, FGlobalDynamicReadBuffer&) []
06-01 15:50:16.168 11066 11333 D UE4 : [2020.06.01-13.50.16:168][ 0]LogAndroid: Error: [Callstack] 0x0000007F61638B20 libUE4.so(0x0000000009423B20)!FMobileSceneRenderer::InitViews(FRHICommandListImmediate&) []
06-01 15:50:16.168 11066 11333 D UE4 : [2020.06.01-13.50.16:168][ 0]LogAndroid: Error: [Callstack] 0x0000007F6163A704 libUE4.so(0x0000000009425704)!FMobileSceneRenderer::Render(FRHICommandListImmediate&) []
06-01 15:50:16.168 11066 11333 D UE4 : [2020.06.01-13.50.16:168][ 0]LogAndroid: Error: [Callstack] 0x0000007F6192471C libUE4.so(0x000000000970F71C)![Unknown]() []
06-01 15:50:16.168 11066 11333 D UE4 : [2020.06.01-13.50.16:168][ 0]LogAndroid: Error: [Callstack] 0x0000007F61926640 libUE4.so(0x0000000009711640)![Unknown]() []
06-01 15:50:16.168 11066 11333 D UE4 : [2020.06.01-13.50.16:168][ 0]LogAndroid: Error: [Callstack] 0x0000007F5F9EBAA0 libUE4.so(0x00000000077D6AA0)!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
06-01 15:50:16.168 11066 11333 D UE4 : [2020.06.01-13.50.16:168][ 0]LogAndroid: Error: [Callstack] 0x0000007F5F9EAAC0 libUE4.so(0x00000000077D5AC0)!FNamedTaskThread::ProcessTasksUntilQuit(int) []
06-01 15:50:16.168 11066 11333 D UE4 : [2020.06.01-13.50.16:168][ 0]LogAndroid: Error: [Callstack] 0x0000007F60C96BCC libUE4.so(0x0000000008A81BCC)!RenderingThreadMain(FEvent*) []
06-01 15:50:16.168 11066 11333 D UE4 : [2020.06.01-13.50.16:168][ 0]LogAndroid: Error: [Callstack] 0x0000007F60CBABF4 libUE4.so(0x0000000008AA5BF4)!FRenderingThread::Run() []
06-01 15:50:16.168 11066 11333 D UE4 : [2020.06.01-13.50.16:168][ 0]LogAndroid: Error: [Callstack] 0x0000007F5FAE4F80 libUE4.so(0x00000000078CFF80)!FRunnableThreadPThread::Run() []
06-01 15:50:16.168 11066 11333 D UE4 : [2020.06.01-13.50.16:168][ 0]LogAndroid: Error: [Callstack] 0x0000007F5F9E6CB8 libUE4.so(0x00000000077D1CB8)!FRunnableThreadPThread::_ThreadProc(void*) []
06-01 15:50:16.168 11066 11333 D UE4 : [2020.06.01-13.50.16:168][ 0]LogAndroid: Error: [Callstack] 0x0000007F85D87454 libc.so(0x0000000000076454)![Unknown]() []
06-01 15:50:16.168 11066 11333 D UE4 : [2020.06.01-13.50.16:168][ 0]LogAndroid: Error: [Callstack] 0x0000007F85D2F204 libc.so(0x000000000001E204)![Unknown]() []
06-01 15:50:16.168 11066 11333 D UE4 : [2020.06.01-13.50.16:168][ 0]LogAndroid: Error:
06-01 15:50:16.168 11066 11333 D UE4 : [2020.06.01-13.50.16:168][ 0]LogAndroid: Error:
06-01 15:50:16.168 11066 11333 D UE4 : [2020.06.01-13.50.16:168][ 0]LogAndroid: Error:
06-01 15:50:16.168 11066 11333 D UE4 : [2020.06.01-13.50.16:168][ 0]LogAndroid: Error:
06-01 15:50:16.176 11066 11333 D UE4 : [2020.06.01-13.50.16:176][ 0]LogAndroid: FAndroidMisc::RequestExit(1)