Seen on the Steam build of Conan Exiles: Enhanced.
At a specific location on the map and certain Time of Day, the player is in a shadow cast by a large landscape-form, not dressed with static meshes.
Playing Full-screen windows, at 2560*1440, Ultra settings everywhere, framegen active, TSR at Native AA.
(The artifact is also visible with DLSS/DLAA)
With a Screen percentage above ~90%, and the VSM cache enabled, the solid shadows that should be cast from the landscape are patchy - changing with the stepped motion of the sun through the sky.
See Conan_Exiles_Enhanced _VSM_ScreenPercentage.mp4 - The Artifact under these rendering circumstances are severe; VSM pages are unstable and change dramatically with stepped Sun-motion (slowed down from regular runtime speed for visibility). Video also shows console command changes for CSM cache
See Conan_Exiles_Enhanced_Layout for the logistics in-world
See Conan_Exiles_Enhanced_VideoSettings for repro info
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Hi there Ola - I’ll provide answers I know right now, and research others.
1 - It seems so, yes; shadows cast from static meshes on the sunny side of the landscape are projected through and are visible in the artifact on the shadowed side.
2 - Yes. It is Nanite-enabled, and on Ultra quality, has tessellated displacement enabled (I dn’t remember if lower quality levels also have this issue; I will research this).
3 - No’ the requested pages in this area of the map seldom go above half the max physical pages allows - here it is 679 Requested / 1792 Max (Image attached)
4 - Between two modes - DLSS Vs TSR? (If so, I can research this)
5 - untested; I can research this, also.
Thanks - I’ll report back with missing data.
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With modes I meant between cached / uncached. But, with it being Nanite & tessellation enabled I’d focus on the Nanite buffer overflow investigation first, in Main the controlling cvars are
r.Nanite.MaxVisiblePatches
r.Nanite.MaxVisibleClusters
r.Nanite.MaxCandidateClusters
r.Nanite.MaxNodes
Not 100% sure if they have changed, but if not, you might try bumping those / the equivalent in 5.6 - should work while running.
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