High Resolution Screenshot Light Error

When I Take a HR Screenshot it renders those Ceiling Light Blueprints wrong as seen below. If I increase the multiplier, more lamps appear like this.

Lighing Build Quality is set to Preview.
The problem still exists on Production Quality but when simulating or playing everything looks good.
What could the problem be?


Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

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