Hiding players head locally


Can i achieve hiding the players head on his screen and letting other players online see it?
Additionaly, could the head be made visible in reflections?

Preferably in C++, thanks.

You need to switch component visibility by detecting if player is local, you can do that with this function


If you want just head to be invisible it means you need to make head as a seperate component attached to body.

Have a look at the mesh property “Owner no see”, you can use it to let only the owner not see a particular mesh. I don’t think there is a way to make it still show in reflections though.