Hi! I’m trying to get a shadow from an object that has “Actor Hidden in Game” turned on. “Hidden Shadow” is also turned on. But it doesn’t appear anyway. I’m sure I had it working at some point before, but it doesn’t anymore. Any ideas on what I might have changed (in settings or somewhere else) in order for it to stop working and how to fix it? Thanks in advance!
I had an issue getting “Hidden Shadow” to work too, my solution ended up being:
- Set top-level actor to
Actor Hidden In Game - Manually setting each aspect of the actor that would cast a shadow to
Hidden Shadow
What to you mean by “top-level actor”?
Top level component, meant top level component ![]()
Like, the root component needs to be set to Hidden
Not working anyway
Same here, in UE 5.0 everything worked ok… now its not working at all… I have topdown project and if character walks inside building hide objects like roof and walls but want them to cast shadow… doestn work in 5.1 ![]()
Ok got it to work, Project settings > Rendering > Shadows change to Virtual shadow maps (beta) restart project > follow instruction to enable dx12 settings that engine gives
For me setting Affect Indirect Lighting While Hidden to true worked both in Shadow maps and Virtual Shadow Maps
Still I have a problem to render it via Movie render queue - the result is floow wihtout a shadow
Sadly this doesn’t work with grooms
hidden shadow it only works nanite mesh
check whether nanite is enabled
