Hermit [Open-World Action RPG]

This week’s (and last week’s) updates bring a number of changes including:

  • Weapon sparks when blocking hits
  • Better VFX on hit
  • Better camera shake behaviour when hitting NPCs
  • Foot IK for the player character
  • Health and Stamina bars now grow/shrink in accordance with current max level, visually signalling the player’s attributes more clearly

The goal of these recent updates is mainly to address reactivity of the world and characters during and out of combat.

This week there’s some exciting news: the Game Demo’s release is coming next week.

You can find it on Steam here. While the playtest period is still closed, a couple of FAQ for those that participated in the playtest:

  • How long is the Demo? Average playtime is about 2 hours. The longest has been >10 hours.
  • Is this the same as the Playtest? Yes - with a few new fixes/features (e.g., Skill trees are now partly implemented.
  • Will SaveGames from the Playtest work in the demo? Yes - while I can’t guarantee no issues at all, I’ve tested several and they seem to work fine. The default SaveGame location is also the same, so you shouldn’t even have to move them.
  • How much of the main game is shown here? A very small percent. The Demo is essentially its own little open-world experience that has been sectioned off from the main game - so it has its own quests, its own slightly altered world map, etc. The world map is a fraction of the size of the real main-game.

There’s a bug reporting tool on the main menu, so if you do run into issues feel free to let me know.

Hello all -

The Hermit Demo is out today!

You can try the Demo today on Steam: Hermit Demo on Steam

There’s also a Newsletter/Devlog to accompany the release that can be accessed here:

Hello all -

Another update for today: Hermit will be participating in the Ancient Costumes Game Festival by Cube Game!

Thanks so much for including Hermit - information about the event is below: