A major gameplay update for the Hermit Demo is coming in the next week or two!
Permanent Spellcrafting is on its way, with the first spells already implemented.
Summary from this week’s patch notes on Steam:
The next major update will include significant changes to spellcrafting, and many spells will no longer be consumed each time they are used (i.e., craft once, use forever)
These permanent spells will be powerful, one-off craftables with special magic abilities that can be re-used indefinitely without losing the item (with varying length of cooldown periods and/or some magic attribute pool cost, depending on the spell). Crafting them will require special drops from rare enemies.
Added support for magic ability cooldowns for spells that are reusable (not consumed each use, but have a cooldown timer between uses)
Added new 2D UI elements to the HUD for the cooldown functionality; active cooldowns will be displayed in the bottom right corner of the screen
Added a new spell type “Hand of Fate” that can be used to grab enemies from afar
The ‘Grotesque Hand’, required to craft the new spell, now drops from Pucas
The new spell shoots a projectile that, when hitting an enemy, will instantly grab them and move them close to the player (does not affect bosses / giants / trolls)
Made significant improvements to magic projectile spell targeting; spells will now be able to more accurately target enemies uphill/downhill and across much larger distances
Made changes to the demo map showing other cities that will be available in the full game when released
I’m working on the new June Newsletter, but for the moment some quick recent updates:
Added support for auto-detecting fullscreen resolution (in game settings)
The game now defaults to auto-detect resolution, which should resolve some issues for players that plug/unplug monitors between save games
The graphics settings menu is now restricted to showing only supported fullscreen resolutions, which should ensure that resolutions selected are always supported by players’ monitor
Take all now auto-closes inventories when the player successfully takes all items (inventory windows do not close if the backpack is too full for all items to be taken)