When a build is hit in game it removes the textures i added to my foor, walls, ceiling Any idea on how to fix this problem?
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did you resolve it?
Must create a Texture Data asset and put it in the props Texture Data Slot, which is the bit in the props settings where you’ll see Primary, Secondary, Tertiary, Fourth…
To make a Texture Data Asset, Right Click on your Content Browser, and select Miscellaneous > Data Asset, next choose BuildingTextureData that’ll give you a new Asset, Rename it, something similar to your material.
Open it up then drag or select your material into the Override Material slot.
Save & Close
Select the wall you want, and drag your new BuildingTextureData asset into the Texture Data > Primary Slot.
This should keep the material on it all the time now.
UCB-1279 incident has been created. Status is ‘Awaiting Validation’.