I’m creating a text render and the text is white but when its in the shadow’s its very dell I’m trying to have it visible clearly all the time. the text follows the corrector so if the corrector is facing the sun the text is dell and gray and not white please help .
it looks like this when its not facing the light but this is what it look like when its facing the light
I want it to look like the last photo all the time
Looking at the Unreal text actor, it is using this material:
- “/Engine/EngineMaterials/DefaultTextMaterialOpaque”
… and that material uses Shading Model: Default Lit.
What I’d do is dupe that material (don’t wanna break engine stuff), move it into your project, change the duped material into Shading Model: Unlit, then make your own version of the Text Actor which uses the Unlit material.
1 Like
This would be an excellent solution to the problem. As @Shmoopy1701 said, make a duplicate in case you change your mind.
1 Like
thank you so much ill give it a try
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.