My game is currently is GPU bound. I’m trying to optimize it and failing. I have attached the the results from stat scene rendering. What exactly does InitViews, RenderQueryResult, and RenderViewFamily mean?
I also profiled the GPU with stat GPU + Profile GPU. Post processing is eating alot of GPU time, but I’m not sure how reduce it. I’m also only using dynamic lighting for the project, and was hoping for any recommendations anyone might have from experience to reduce GPU load.